Here’s something that always really bothered me in CINEMA 4D and I couldn’t figure it out for ages until tonight. I’m following a training series on lighting and how to create bouncing lighting without Global Illumination…in other words a basic light and you place the bounce lights. C4D’s area lights cast light out on both sides which was really ruining the bounce effect until I found this check box hidden way down the bottom called Z Direction Only. Now the light is cast out of one side. As you can see in the viewport preview the light is coming from one direction now up onto the console.
Concept, modelling, UV mapping and texturing finally complete. Tomorrow is render turntable and detail shots while also creating a small set for the car to “live” in. Almost complete!
Continued work on texturing the car model.
Spending a little more time tweaking the textures. The previous attempt was too heavy on the paint strokes. This one is much softer, more toned down and a smaller colour palette too.
Continued work on texturing this model for a tutorial. Not happy with the very heavy paint, lesson learned but found some great new techniques for creating worn edges.
So I was working in Bodypaint doing some mundane tasks and I was wasting so much time moving across the screen going between polygon mode and UV polygon mode. I decided to add Polygon mode to my viewport pop up menu (right click button). Here are the four very simple steps to edit ANY menu in C4D or Bodypaint.
1. Decide which menu you want to customize
2. Go to Window > Customize > Customize Menu
3. A window appears called Menus. From the dropdown list choose the menu you want to edit. All menus begin with M_ so I chose M_UVTOOL_POPUP. Then go to Window > Customize > Customize Commands or rightclick on any of the tools/menus in the tool bar and go down to Customize Commands. You are now editing your interface and menu. Drag Polygon mode (or whatever tool you like) to the M_UVTOOL_POPUP list and hit apply.
4. Admire your work.