Ambulance model for “On the Run”
CINEMA 4D, BodyPaint, Corel Painter, VrayforC4D, Photoshop
Work in progress.
PLEASE READ BEFORE WATCHING: Firstly I want to say sorry again for the poor quality. I recorded this tutorial at a high resolution but compressing it in Adobe Media Encoder produced a pretty poor result. If I get alot of comments saying it’s too hard to see what it is going on I will re-record and upload it in separate parts. The first time this tutorial was recorded it came in at 3 hours so I had to record it again trying to be a bit less aimless. The second time I recorded it I forgot some important pieces so towards the hour mark I will say “thanks for watching” just hold on cos there is another 30 mins or so of information coming.
Next, here is the link to Dropbox dropbox.com/s/k4cg1dvx8uia8cj/BodyPaint%20Vimeo.rar which will have the Pauly_BP UV layout. Put both files into your Layout Folder. There is also a C4D file with the sugar bowl as a low poly object and a “level one” object. Watch the video to see what I mean. Then try adding the tile map and turn the Subdivision Surface/HyperNURBS on and off to see the distortion.
Finally here are some important links.
How to get worn edges in Photoshop with a Baked AO Map youtube.com/watch?v=AsQ9Y0Bc2cE
How to get distortion free UV’s with Headus UV Layout vimeo.com/81698244 please watch this as the tutor talks very well on how to “relieve pressure” in UV’s.
Digital Tutors - Introduction to Laying UV’s with Headus UV Layout digitaltutors.com/tutorial/1390-Introduction-to-UVLayout again another fantastic source really worth watching.
Helloluxx UV Grids helloluxx.com/tutorials/cinema4d-2/cinema4d-materials/uv-grids/
Fantastic sunny day. Perfect for staying inside and animating. No sunburn for me :)
This started out as a doodle while installing a PC game two weeks ago. I decided to try model and texture them and was pretty pleased with the result so I created a few more objects and tied them together into this project. I used CINEMA 4D, BodyPaint, Corel Painter, Photoshop, VrayforC4D and After Effects.
Something I wanted to share and again thanks to you Don for helping me out with this idea. I would always make UV’s from my low poly meshes. When laying them out it looked ok (as you can see in the first lower render) but when I turned on the HyperNURBS/Subdivision Surface I was getting stretches around the curved parts. So I tried baking one level of subdivison into the mesh first. Then creating the UV’s and finally adding a HyperNURBS with just one level of sub div (cos one is already baked in) and there is less stretching of the texture.
Thanks for all the great emails and questions about putting a portfolio together. I’ve been getting a lot of the same questions and decided it would be a better use of my time to write it all out. I’ve derived the content from from my own experience and internships before having a full-time job. As you’ll read, a portfolio is the most important thing you’ll do when applying to a job. I’ve tried to be as detailed as possible.
These are the first five pages in a series of posts about how to layout a portfolio, including content, images, size, material and everything in between. Part I is for the artist still deciding what to do for a discipline. I’ve catered the last three pages to a visual development portfolio for animation but the principles can be applied to any artistic presentation (illustration, design, even interior design).
These are my opinions and I realize there are many ideas out there which are also fantastic. What I have written are simple truths and tips I’ve learned along the way. This doesn’t represent a studio I work or will work for. I hope it is helpful and can provide some perspective into a competitive portfolio and help you land your next job!
So I thought I would share my BodyPaint UV Edit layout with you guys on Tumblr. Above is a screencapture of my layout that I use when adjusting UV’s in Bodypaint. I have pulled the most commonly used tools to easy to reach places and moved some of the tabs about for a layout closer to how C4D looks. Below is a dropbox link to two files. Add them both to your layout folder and in the top right hand corner click the drop down menu and choose Pauly_BP UV Edit
Also you can drag the material manager next to the object manager should you need more room.